Why is the dot product a number?
Because a·b=|a||b|cosθ multiplies three scalars, the result is always a scalar. Only the cross product gives a vector; high-school planar vectors focus on the dot product.
How do I compute it from coordinates?
Multiply corresponding components and add them: a·b=aₓbₓ+aᵧbᵧ. For example (1,2)·(3,4)=1×3+2×4=11.
What does a dot product of 0 mean?
If both vectors are non-zero, they are perpendicular (a⊥b). This is the most common way to prove perpendicularity; if one is the zero vector, treat it separately.
How do I find the angle from coordinates?
Compute the dot product and the two magnitudes, then take arccos of cosθ=(a·b)/(|a||b|); the result lies between 0° and 180°.
Is there an associative law?
No. (a·b)c is a vector parallel to c, while a(b·c) is parallel to a, and they generally differ. The commutative and distributive laws do hold.
What does a² mean?
a²=a·a=|a|², the square of the magnitude. So |a|=√(a·a), which is useful for finding distances.
How is it related to projection?
The scalar projection of a onto b is (a·b)/|b|; multiply it by the unit vector in direction b to get the vector projection.